JohnTRandall_001
On the surface, things appear to be going really well in Second Life. In addition to having an Altyris building there (I had to drop that in…), Adidas Reebok, Toyota and TELUS (a large Canadian telco) have all announced (or begun building) an upcoming presence in Second Life. Text100, a large public relations agency, has a build opening tomorrow. NOAA has a build that’s pretty cool. The American Cancer Society raised about $40k in the SL Relay for Life. Couple that with more media than the Mideast conflict, and you have a thriving environment.
But is there trouble brewing?

One of my favorite podcasts is SecondCast. Branded as the “#1 Second Life Podcast,” the every-couple-of-weeks show has five of the most influential members of Second Life as hosts. Most of them have been in SL since the program was in beta, and they have the pulse of the Second Life “establishment.” In listening to their podcasts, the people they interview and talking to other residents, there remains major discontent among “old-timers” – more specifically, developers.

While Second LIfe is enjoying the introduction of RL (real life) companies into the virtual world, developers who make their money selling product are fighting a losing battle. As Linden Labs works to make the world easier to navigate and use to entice more users, developers see the number one issue concerning them is the theft of their designs and builds. Content developers make their money on their creativity and ingenuity, but bugs and hacks have allowed unscrupulous residents to take their content and resell it. There is no real system of law in Second Life and copyrights for virtual brands do not yet exist.

Although virtual brands are unprotected, there has been a recent crack down on RL brands. Within the last 5 months or so, residents were getting warnings for selling products that carried company trademarks. It’s clear that the door is being opened for more businesses to find their way into Second Life.

Linden Labs recently made entrance into Second LIfe much easier by removing a credit card requirement. While this will bring a flood of new residents who were reticent to provide a company with a credit card even if they were not going to be billed, it will also bring residents who have no real method of being tracked. It is now possible for a “griefer” to create a new account, cause mischief and continue to inhabit the world using another account. (Linden Labs has put together some safeguards to track computes running the software, but some say that it’s not enough.) Again, for companies moving into Second Life, easier entrance is a good thing; developers would disagree.

The development cycle for Second Life has also raised some questions from residents. Nearly every Wednesday a new version of Second LIfe is released. Generally, it’s a good thing to get new functions to broaden the experience of the world. On the other hand, new releases sometimes mean bugs. Sometimes those bugs cause real havoc and can cause parts of the world to crash.

Where does that leave us? Is Altyris going to tear down our building and stop escorting clients into SL? Not a chance! Although i will concede that SL has some issues to resolve, it has a long way to go from being in real trouble. While developers are currently unprotected in the current system, I would venture that Linden Labs will work on ways to protect developed content. Also, developers certainly have much vested in SL. In a conversation with another resident, she said “SL has some problems, but I love it! Besides, there’s no where else that I would go.”

I like comparing SL to the early days of the World Wide Web. It’s still in the early days, and there are lots of bugs to be worked out. Johnny Ming of Second Cast reminded me of an old trick that Web developers would implement to keep other from downloading photos from their Web sites. Even then, content management was a big deal. Do you think the record companies see things from the developers’ point of view? As with the Internet, many of these issues will stabilize and some will simply go away as more people enter the world.

So Second LIfe is still the place to be….